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Sega Expects Higher Revenue in the Year of Persona 5 and Yakuza 6; Posts Financial Results
SEGA Sets Its Flagship Title Free (With Ads) And Users Love It | App store Insights from Appfigures
Sega Plans FPS „Super Game” to Bring in $900 Million in Revenue | gamepressure.com
SEGA's profits increase by 421% | TweakTown
Sega Q3 2018-19 Results - Revenue and Profit Stay Down
Sega Plans FPS „Super Game” to Bring in $900 Million in Revenue | gamepressure.com
SEGA yearly profits down by 70% | TweakTown
Gamasutra - Game sales drive strong profit growth for Sega
Sega Sammy sales revenue 2020 | Statista
Sega's H1 Results Show Revenue & Profits Down Despite Improved Game Sales
SEGA-Sammy's Latest Financial Report Breaks Down Covid-19 Loses, Rise in Home Software Sales Including Sonic and Persona franchises » SEGAbits - #1 Source for SEGA News
SEGA yearly profits down by 70% | TweakTown
Sega's strong Q1 games performance erased by impact of COVID-19 | GamesIndustry.biz
Sega's Financial Troubles: An Analysis of Export Revenue 1991-1998 – AYESCO NIGERIA
50 Years of Gaming History, by Revenue Stream (1970-2020)
SEGA yearly profits down by 70% | TweakTown
SEGA Q1 Results - Marked Slump of Sales and Profits
Persona Series Sold 3 Million Copies Worldwide From March 2020 to March 2021 - Persona Central
SEGA SAMMY Business Analysis
Sega's strong Q1 games performance erased by impact of COVID-19 | GamesIndustry.biz
SEGA's profits increase by 421% | TweakTown
Sega - Wikipedia
Sega - Wikipedia
SEGA's mobile division on track for record setting revenue
8 facts about the US mobile games market: the report of SEGA and Sensor Tower - Take Games Outsourcing Studio blog
2016 Mobile Gaming Trends by SEGA | SensorTower
Sega Q3 2018-19 Results - Revenue and Profit Stay Down